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Ships & Fleet

Ships are built in the shipyard and require crew and resources. There are two classes: destroyers and battleships. Destroyers are lighter and cheaper — they attack enemy fleets to destroy docked ships. Battleships are heavier and more expensive — they steal resources and capture stations. Each ship requires crew (trained from citizens) and consumes power while docked. Advanced variants must be unlocked through research.

Destroyers

Destroyers require launch bays to dock. Each launch bay holds 20 destroyers. The base Needle is available immediately — all other variants require research. Higher-tier destroyers trade off between attack and defence power.

ShipCreditMetalCrewPower to LaunchDocked PowerAttackDefenceScoreBuild TimeRequires
Needle20010011001010101012 turnsLaunch Bay
Sword28014021001020101512 turnsResearch
Dagger28014021001010201512 turnsResearch
Scimitar40020021001024242512 turnsResearch
Sabre60030031001050254012 turnsResearch
Lance60030031001025504012 turnsResearch

Destroyer Research Tree

Sword and Dagger are available to research immediately. Sabre and Lance both branch from Scimitar. Assign scientists to a project and wait for enough research points to accumulate, or apply sellable RP directly to speed things up.

ResearchRP CostRequiresUnlocks
Sword50,000Sword ship
Dagger50,000Dagger ship
Scimitar100,000DaggerScimitar ship
Sabre250,000ScimitarSabre ship
Lance250,000ScimitarLance ship

Battleships

Battleships do not require launch bays — they dock at your stations directly. The Ravager is available from the start, with more powerful variants unlocked through the battleship research tree. Battleships cost more crew and resources but are the only way to steal stations and resources from other players.

ShipCreditMetalCrewPower to LaunchDocked PowerAttackDefenceScoreBuild TimeRequires
Ravager2,00050052002020205012 turns
Annihilator2,80070072002040207012 turnsResearch
Devastator2,80070072002020407012 turnsResearch
Executioner4,0001,0001020020505010012 turnsResearch
Leviathan6,0001,50015200201055515012 turnsResearch
Behemoth6,0001,50015200205510515012 turnsResearch

Battleship Research Tree

Annihilator and Devastator are available to research immediately. Leviathan and Behemoth both branch from Executioner. Battleship research is a significant investment, but higher-tier battleships are far more effective at raiding enemy empires.

ResearchRP CostRequiresUnlocks
Annihilator50,000Annihilator ship
Devastator50,000Devastator ship
Executioner100,000DevastatorExecutioner ship
Leviathan250,000ExecutionerLeviathan ship
Behemoth250,000ExecutionerBehemoth ship

Cloaked Ships

Cloaked ships bypass conventional combat entirely. Instead of fighting enemy fleets, they launch hunter droids that target the defender's residential blocks, killing population. No ships are ever lost in a cloaked attack — your Nightstalkers and Nightbringers always return intact. Cloaked ships use battleship launch bays and require research to unlock.

ShipCreditMetalCrewPower to LaunchDocked PowerDroidsScoreBuild TimeRequires
Nightstalker1,500,0001,000,00010200202020012 turnsResearch
Nightbringer2,000,0001,500,00015200204040012 turnsResearch

How Cloaked Attacks Work

  1. Droids launched — each Nightstalker fires 20 droids, each Nightbringer fires 40 (Advanced Cloaking research adds +2 per ship).
  2. Seeker interception — each Cloak Seeker the defender owns gets 1 roll at 50% to intercept a droid (2 rolls with Advanced Seekers research). Seekers require power to function.
  3. Turret interception — each turret destroys 5 droids automatically (7 with Advanced Seekers research). Turrets require power to function.
  4. Droid strike — each surviving droid has a 50% chance to destroy one residence. Population killed is proportional to how many citizens lived in those residences.

Cloaked attacks resolve immediately on launch (no travel time). Your cloaked ships always return — they are counted against your 2 outbound cloaked group slots while away.

Cloaked Ship Research Tree

ResearchRP CostRequiresEffect
Cloak Seeker80,000Unlocks Cloak Seeker ship
Nightstalker150,000Unlocks Nightstalker ship
Nightbringer300,000NightstalkerUnlocks Nightbringer ship
Advanced Seekers1,000,000Each seeker gets 2 interception rolls instead of 1
Advanced Cloaking2,000,000All standard research (advanced tier)+2 droids per cloaked ship launched

Cloak Seekers

Cloak Seekers are purely defensive ships. They cannot attack and contribute nothing to conventional combat — their only role is intercepting hunter droids from cloaked attacks. Each seeker gets a 50% chance to intercept one incoming droid (2 chances with Advanced Seekers research). Seekers require power to function and use destroyer launch bays.

ShipCreditMetalCrewDocked PowerInterceptionScoreBuild TimeRequires
Cloak Seeker50040021050% per droid (1 roll)3012 turnsResearch

Turrets

Turrets are stationary defensive structures built from the fleet menu. They cannot attack and cannot be sent out — they always defend your home planet. Turrets require power to function and occupy slots in Turret Emplacements (10 per emplacement). They can be destroyed when you lose a defence battle. Turret Optimization research increases their effectiveness.

StatBaseWith Turret Optimization
Defence vs Destroyers2023
Defence vs Battleships8095
Droid interceptionDestroys 5 droids per turret (7 with Advanced Seekers)
Power consumed200/turn200/turn
Score60
Cost1,000C / 500M / 5 crew
Destroyed on defence loss10%
Capacity10 per Turret Emplacement
RequiresTurret Emplacement research

Fleet Attack

Fleet attacks are how you wage war on other players. You can launch up to 2 destroyer groups, 2 battleship groups, and 2 cloaked groups at a time. Ships consume power to launch and take time to travel based on the distance between planets. Destroyer attacks target the enemy's docked fleet, while battleship attacks steal their resources and stations. If you lose your entire fleet in an attack, that slot enters a cooldown before you can use it again.

RuleDetails
Max outbound groups2 destroyer groups + 2 battleship groups + 2 cloaked groups
Fleet lost cooldownIf all ships die, the slot is blocked until cooldown expires
Destroyer attackDestroys enemy docked ships on success
Battleship attackSteals resources and stations on success
Launch costDestroyers: 100 power each. Battleships: 200 power each
Travel timeVaries by planet distance (Asgard: 2 turns)

Crew training: 100 credits + 1 citizen each.