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Buildings

Buildings are the foundation of your empire. Everything is built on stations — each station provides one empty slot for a building. Mines produce metal, markets generate credits, reactors keep the lights on, and residences grow your population. More specialised buildings like barracks, launch bays, and OPS stations support your military operations. Building costs scale with the size of your empire — the more stations you have, the more expensive new construction becomes.

BuildingOutputBase CostBuild TimeNotes
Station1 empty building slot400C / 300M12 turns
Mine300 metal/turn400C / 250M12 turns
Market650 credits/turn400C / 250M12 turns
Reactor400 power400C / 250M12 turns
Residence1 citizen growth/turn, 100 capacity400C / 250M12 turns
OPS100 probe capacity400C / 250M12 turns
Barracks100 crew capacity400C / 250M12 turnsTotal crew on all ships (docked + queued) cannot exceed barracks capacity
Launch Bay20 destroyer capacity400C / 250M12 turnsRequired for destroyers
Fusion Reactor800 power400C / 250M12 turnsRequires research
Metal Foundry600 metal/turn400C / 250M12 turnsRequires research, consumes 300 power
Turret Emplacement10 turret capacity400C / 250M12 turnsRequires research