Buildings are the foundation of your empire. Everything is built on stations — each station provides one empty slot for a building. Mines produce metal, markets generate credits, reactors keep the lights on, and residences grow your population. More specialised buildings like barracks, launch bays, and OPS stations support your military operations. Building costs scale with the size of your empire — the more stations you have, the more expensive new construction becomes.
| Building | Output | Base Cost | Build Time | Notes |
|---|---|---|---|---|
| Station | 1 empty building slot | 400C / 300M | 12 turns | |
| Mine | 300 metal/turn | 400C / 250M | 12 turns | |
| Market | 650 credits/turn | 400C / 250M | 12 turns | |
| Reactor | 400 power | 400C / 250M | 12 turns | |
| Residence | 1 citizen growth/turn, 100 capacity | 400C / 250M | 12 turns | |
| OPS | 100 probe capacity | 400C / 250M | 12 turns | |
| Barracks | 100 crew capacity | 400C / 250M | 12 turns | Total crew on all ships (docked + queued) cannot exceed barracks capacity |
| Launch Bay | 20 destroyer capacity | 400C / 250M | 12 turns | Required for destroyers |
| Fusion Reactor | 800 power | 400C / 250M | 12 turns | Requires research |
| Metal Foundry | 600 metal/turn | 400C / 250M | 12 turns | Requires research, consumes 300 power |
| Turret Emplacement | 10 turret capacity | 400C / 250M | 12 turns | Requires research |